THE WORLD OF ULTIARIS

Six lands
to explore.

Six lands, connected by journeys you will discover for yourself. This is an introduction to their character—not a map of their secrets.

Asterfall Isle gameplay detail

01 / Temperate coast · Forest trails · Ancient ruins

Asterfall Isle

Where the road begins.

Your first refuge is a living town: a fountain plaza, class halls, shops and the royal court. North and southwest of town, orc camps and raider hunting grounds offer new paths for growing adventurers. Guarded mines, a solitary swordsmith and a ruined keep across the water reward a longer journey.

Greywind March gameplay detail

02 / Highlands · Frontier roads · Thornwatch

Greywind March

Beyond the old watchroads.

Rain-washed highlands and old roads stretch beyond the comfort of the starting isle. Thornwatch stands here as a frontier city, a place to recover and seek more advanced teaching.

Frostmere Reach gameplay detail

03 / Frozen wilderness · Crystal ruins · Mountain paths

Frostmere Reach

A kingdom under ice.

A fallen crystal kingdom lies within this frozen land. Shelter is precious, the routes are long, and the heights demand more than curiosity.

Mireveil Fen gameplay detail

04 / Luminous marsh · Lantern paths · Drowned history

Mireveil Fen

The water remembers.

Light rests on still water. Roots cross stone that once held a community together. Mireveil is beautiful, but its drowned history has not fallen silent.

05 / Living shadow · Black causeways · Deep darkness

Nocturne Expanse

Where the sunrise was stolen.

Here, light is a small act of defiance. Stories speak of a sunrise taken from the world, and of the cost of refusing to let a day end.

Original illustration of the Everburning Mountain
06 / ASHEN LEDGES · LOST FORGES · A LIVING VOLCANO

Mount Ignareth

The mountain that remembers fire.

Beyond the frontier and the far face of winter, a passage opens beneath a mountain that has burned for thousands of years. Emberhollow's ruined homes cling to its lower slopes. Ancient ropes rise toward broken terraces, a silent forge and the light above the crater.

Read the chronicle of Ignareth ↗

A world that keeps
its secrets.

Town maps help you find your way. Overland discoveries are remembered by your character. Dungeon maps reveal only the ground you have explored, and are available while you are inside that dungeon.

Hidden entrances, quest answers and rare treasures belong to your adventure. You will not find their coordinates here.

Read the exploration guide

Legends worth
listening to.

Read the histories told beside hearths and lanterns. These chronicles introduce the lands without revealing their quests or hidden rewards.

Ignareth: the Everburning Mountain ↗

Nocturne: where the sunrise was stolen ↗

The histories beneath Asterfall

Discover why winter lingers beneath the roots, and how the Drowned Halls, Iron Warrens and Cinderheart belong to one descent.

Read the Drowned Depths →
BENEATH FROSTMERE

The Pale Descent

Five depths of glacier ice, the remains of a lost expedition, and a winter that sleeps on folded wings.

Follow the icecutters’ story →