THE SIX DISCIPLINES

Find your calling.

Each class has a distinct approach to danger. Explore its abilities, understand how it trains, and leave the discoveries themselves for the journey.

Knight male starting character

The steadfast defender

Knight

Stand where others cannot.

A durable melee defender with endurance techniques, ranged weapons and three spells: a modest heal, a health blessing and Turn Undead. A small mana reserve makes each spell a deliberate choice.

Primary attribute
Strength
Class abilities
7
Starting knowledge
Resolute Strike

Create a male or female character, then design a separate profile portrait. Your chosen portrait stays with that character; the clothes and equipment you wear are visible on your character.

How learning and training work

THE KNIGHT’S REPERTOIRE

Spells & skills

Names and mechanics, without discovery locations.

7 abilities

1Resolute Strike10 EnduranceStarting ability+

A forceful melee strike. Damage improves with character level; spends endurance.

Required level
1
Range
1 square
How you learn
Known when you create this class.
3Dawn Renewal9 ManaTrainer lesson+

A modest self-heal. Requires warming and mana.

Required level
3
Range
Self
How you learn
Visit a suitable class trainer.
5Shield Brace16 EnduranceTrainer lesson+

Brace against incoming attacks for 6 turns. Spends endurance.

Required level
5
Range
Self
How you learn
Visit a suitable class trainer.
7Rallying Breath22 EnduranceTrainer lesson+

Regain a little health by gathering your resolve. Costs endurance; does not warm.

Required level
7
Range
Self
How you learn
Visit a suitable class trainer.
8Oath of Vitality12 ManaTrainer lesson+

Raise maximum health by 20 plus twice your level for 60 turns. Recasting refreshes the duration; it does not stack.

Required level
8
Range
Self
How you learn
Visit a suitable class trainer.
11Pommel Shock22 EnduranceTrainer lesson+

A melee blow that interrupts and stuns for 2 turns. Spends endurance.

Required level
11
Range
1 square
How you learn
Visit a suitable class trainer.
14Turn Undead18 ManaTrainer lesson+

Sacred light damages an undead target. Has no effect on living creatures or constructs.

Required level
14
Range
4 squares
How you learn
Visit a suitable class trainer.

Attributes, equipment, proficiency and the target affect the final outcome. Discovery entries leave their sources for you to uncover.

Practice the discipline.

Class trainers specialize in One-hand slash, Two-hand slash, Throwing, Shooting, Defense, Shields. Paid coaching accelerates practice for a limited number of uses; it does not instantly purchase a skill rank.

Understand practiced skills
Cleric male starting character

The keeper of light

Cleric

Carry a little dawn with you.

A mace in one hand and restorative light at your call. The Cleric balances sturdy close combat with healing and sacred magic.

Primary attribute
Wisdom
Class abilities
27
Starting knowledge
Dawn Ray

Create a male or female character, then design a separate profile portrait. Your chosen portrait stays with that character; the clothes and equipment you wear are visible on your character.

How learning and training work

THE CLERIC’S REPERTOIRE

Spells & skills

Names and mechanics, without discovery locations.

27 abilities

1Dawn Ray6 ManaStarting ability+

Deal direct damage.

Required level
1
Range
4 squares
How you learn
Known when you create this class.
2Mending Light6 ManaTrainer lesson+

Restore your vitality.

Required level
2
Range
Self
How you learn
Visit a suitable class trainer.
3Sanctuary8 ManaTrainer lesson+

A sacred ward softens incoming blows for thirty minutes. May bless yourself or another adventurer.

Required level
3
Range
Self
How you learn
Visit a suitable class trainer.
4Rebuke9 ManaTrainer lesson+

Damage and interrupt the target for 2 turns.

Required level
4
Range
4 squares
How you learn
Visit a suitable class trainer.
5Renewal10 ManaTrainer lesson+

Restore your vitality.

Required level
5
Range
Self
How you learn
Visit a suitable class trainer.
6Protection from Fire14 ManaTrainer lesson+

A blessing against flame. Grants yourself or another adventurer 30% fire protection for thirty minutes. Replaces lesser fire wards.

Required level
6
Range
Self
How you learn
Visit a suitable class trainer.
6Radiant Ring12 ManaTrainer lesson+

Damage enemies within 1 tile of target.

Required level
6
Range
4 squares
How you learn
Visit a suitable class trainer.
7Mercy Ward13 ManaDiscovery+

A sacred ward softens incoming blows for thirty minutes. May bless yourself or another adventurer.

Required level
7
Range
Self
How you learn
Find and study the appropriate scroll or manual.
8Blessing of Vitality18 ManaTrainer lesson+

Strengthen yourself or another adventurer for thirty minutes, gaining 20 health plus twice the caster's level. Repeated blessings do not add together.

Required level
8
Range
Self
How you learn
Visit a suitable class trainer.
8Protection from Ice14 ManaTrainer lesson+

A blessing against bitter cold. Grants yourself or another adventurer 30% ice protection for thirty minutes. Replaces lesser ice wards.

Required level
8
Range
Self
How you learn
Visit a suitable class trainer.
8Searing Prayer9 ManaTrainer lesson+

Deal direct damage.

Required level
8
Range
4 squares
How you learn
Visit a suitable class trainer.
9Greater Mend16 ManaTrainer lesson+

Restore your vitality.

Required level
9
Range
Self
How you learn
Visit a suitable class trainer.
9Protection from Poison14 ManaTrainer lesson+

A blessing against venom. Grants yourself or another adventurer 30% poison protection for thirty minutes. Replaces lesser poison wards.

Required level
9
Range
Self
How you learn
Visit a suitable class trainer.
10Daybreak17 ManaDiscovery+

Damage enemies within 1 tile of target.

Required level
10
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
11Greater Dawn Ray11 ManaTrainer lesson+

Deal direct damage. Advanced discipline.

Required level
11
Range
4 squares
How you learn
Visit a suitable class trainer.
11Resurrect45 ManaTrainer lesson+

Call a fallen adventurer back to life before their soul departs. They keep their belongings and experience, returning with a tenth of their health and no mana or endurance.

Required level
11
Range
4 squares
How you learn
Visit a suitable class trainer.
12Greater Mending Light13 ManaTrainer lesson+

Restore your vitality. Advanced discipline.

Required level
12
Range
Self
How you learn
Visit a suitable class trainer.
12Protection from Magic18 ManaTrainer lesson+

A sacred veil against arcane magic. Grants yourself or another adventurer 30% arcane protection for thirty minutes. Elemental dangers require their own blessings.

Required level
12
Range
Self
How you learn
Visit a suitable class trainer.
13Greater Sanctuary14 ManaTrainer lesson+

A sacred ward softens incoming blows for thirty minutes. May bless yourself or another adventurer.

Required level
13
Range
Self
How you learn
Visit a suitable class trainer.
14Greater Rebuke16 ManaDiscovery+

Damage and interrupt the target for 2 turns. Advanced discipline.

Required level
14
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
15Greater Renewal17 ManaTrainer lesson+

Restore your vitality. Advanced discipline.

Required level
15
Range
Self
How you learn
Visit a suitable class trainer.
16Greater Radiant Ring18 ManaTrainer lesson+

Damage enemies within 1 tile of target. Advanced discipline.

Required level
16
Range
4 squares
How you learn
Visit a suitable class trainer.
17Greater Mercy Ward20 ManaTrainer lesson+

A sacred ward softens incoming blows for thirty minutes. May bless yourself or another adventurer.

Required level
17
Range
Self
How you learn
Visit a suitable class trainer.
18Greater Searing Prayer14 ManaDiscovery+

Deal direct damage. Advanced discipline.

Required level
18
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
19Greater Greater Mend22 ManaTrainer lesson+

Restore your vitality. Advanced discipline.

Required level
19
Range
Self
How you learn
Visit a suitable class trainer.
20Greater Daybreak23 ManaTrainer lesson+

Damage enemies within 1 tile of target. Advanced discipline.

Required level
20
Range
4 squares
How you learn
Visit a suitable class trainer.
21Ascendant Dawn Ray16 ManaDiscovery+

Deal direct damage. Advanced discipline.

Required level
21
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.

Attributes, equipment, proficiency and the target affect the final outcome. Discovery entries leave their sources for you to uncover.

Practice the discipline.

Class trainers specialize in Casting, Blunt, Shields. Paid coaching accelerates practice for a limited number of uses; it does not instantly purchase a skill rank.

Understand practiced skills
Wizard male starting character

The elemental scholar

Wizard

Make preparation your advantage.

Elemental power gives the Wizard reach; fragile robes demand care. Warm your next spell, keep an escape route, and turn a dangerous position into an opportunity.

Primary attribute
Intelligence
Class abilities
28
Starting knowledge
Magic Missile

Create a male or female character, then design a separate profile portrait. Your chosen portrait stays with that character; the clothes and equipment you wear are visible on your character.

How learning and training work

THE WIZARD’S REPERTOIRE

Spells & skills

Names and mechanics, without discovery locations.

28 abilities

1Magic Missile6 ManaStarting ability+

Deal direct damage.

Required level
1
Range
4 squares
How you learn
Known when you create this class.
2Arc Bolt6 ManaTrainer lesson+

Deal direct damage.

Required level
2
Range
4 squares
How you learn
Visit a suitable class trainer.
3Frost Bind8 ManaTrainer lesson+

Damage and interrupt the target for 2 turns.

Required level
3
Range
4 squares
How you learn
Visit a suitable class trainer.
4Aegis9 ManaTrainer lesson+

Reduce incoming damage for 6 turns.

Required level
4
Range
Self
How you learn
Visit a suitable class trainer.
4Frostfire Mantle14 ManaTrainer lesson+

A mantle of frost and flame grants 25% fire and ice protection for fifteen minutes. A Cleric's greater blessing takes precedence.

Required level
4
Range
Self
How you learn
Visit a suitable class trainer.
5Ember Lance8 ManaTrainer lesson+

Deal direct damage.

Required level
5
Range
4 squares
How you learn
Visit a suitable class trainer.
5Fireball16 ManaTrainer lesson+

Ignites 3x3 tiles for 3 pulses. Friendly fire!

Required level
5
Range
4 squares
How you learn
Visit a suitable class trainer.
6Arcane Focus12 ManaTrainer lesson+

Increase weapon and spell damage for 6 turns.

Required level
6
Range
Self
How you learn
Visit a suitable class trainer.
7Ice Nova13 ManaDiscovery+

Damage enemies within 1 tile of target.

Required level
7
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
8Chain Spark14 ManaTrainer lesson+

Damage enemies within 1 tile of target.

Required level
8
Range
4 squares
How you learn
Visit a suitable class trainer.
9Ice Storm21 ManaTrainer lesson+

Ice batters a 3-by-3 area for three pulses. The first impact roots damaged enemies for two seconds; later pulses do not renew the frost.

Required level
9
Range
4 squares
How you learn
Visit a suitable class trainer.
9Starfire10 ManaTrainer lesson+

Deal direct damage.

Required level
9
Range
4 squares
How you learn
Visit a suitable class trainer.
10Veilstorm17 ManaDiscovery+

Damage enemies within 1 tile of target.

Required level
10
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
11Greater Magic Missile11 ManaTrainer lesson+

Deal direct damage. Advanced discipline.

Required level
11
Range
4 squares
How you learn
Visit a suitable class trainer.
12Greater Arc Bolt11 ManaTrainer lesson+

Deal direct damage. Advanced discipline.

Required level
12
Range
4 squares
How you learn
Visit a suitable class trainer.
13Greater Frost Bind14 ManaTrainer lesson+

Damage and interrupt the target for 2 turns. Advanced discipline.

Required level
13
Range
4 squares
How you learn
Visit a suitable class trainer.
14Greater Aegis16 ManaDiscovery+

Reduce incoming damage for 6 turns. Advanced discipline.

Required level
14
Range
Self
How you learn
Find and study the appropriate scroll or manual.
14Lightning Storm27 ManaDiscovery+

Three thunderclaps each strike four unpredictable squares within a 3-by-3 area. Each bolt hits half again as hard as an ordinary area pulse. Empty ground offers no reward.

Required level
14
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
15Greater Ember Lance13 ManaTrainer lesson+

Deal direct damage. Advanced discipline.

Required level
15
Range
4 squares
How you learn
Visit a suitable class trainer.
16Greater Arcane Focus18 ManaTrainer lesson+

Increase weapon and spell damage for 6 turns. Advanced discipline.

Required level
16
Range
Self
How you learn
Visit a suitable class trainer.
16Rime Spear13 ManaDiscovery+

A piercing lance of cold strikes one enemy.

Required level
16
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
16Whirlwind31 ManaDiscovery+

Seven whirling funnels scour enemies as they sweep away from you. Lasts eight turns; advances every second turn. Your own winds can harm you.

Required level
16
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
17Greater Ice Nova20 ManaTrainer lesson+

Damage enemies within 1 tile of target. Advanced discipline.

Required level
17
Range
4 squares
How you learn
Visit a suitable class trainer.
18Greater Chain Spark21 ManaDiscovery+

Damage enemies within 1 tile of target. Advanced discipline.

Required level
18
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
18Ice Comet42 ManaDiscovery+

Devastating 3x3 impact; harms allies.

Required level
18
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
19Greater Starfire15 ManaTrainer lesson+

Deal direct damage. Advanced discipline.

Required level
19
Range
4 squares
How you learn
Visit a suitable class trainer.
20Greater Veilstorm23 ManaTrainer lesson+

Damage enemies within 1 tile of target. Advanced discipline.

Required level
20
Range
4 squares
How you learn
Visit a suitable class trainer.
21Ascendant Magic Missile16 ManaDiscovery+

Deal direct damage. Advanced discipline.

Required level
21
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.

Attributes, equipment, proficiency and the target affect the final outcome. Discovery entries leave their sources for you to uncover.

Practice the discipline.

Class trainers specialize in Casting. Paid coaching accelerates practice for a limited number of uses; it does not instantly purchase a skill rank.

Understand practiced skills
Thaumaturge male starting character

The veilwalker

Thaumaturge

Listen beyond the veil.

Poison, disease, curses and life-draining death magic wear enemies down. Wards and summoned guardians buy the Thaumaturge time to cast.

Primary attribute
Wisdom
Class abilities
27
Starting knowledge
Soul Siphon

Create a male or female character, then design a separate profile portrait. Your chosen portrait stays with that character; the clothes and equipment you wear are visible on your character.

How learning and training work

THE THAUMATURGE’S REPERTOIRE

Spells & skills

Names and mechanics, without discovery locations.

27 abilities

1Soul Siphon6 ManaStarting ability+

Death damage drains life from one enemy and returns 20% of the damage as health.

Required level
1
Range
4 squares
How you learn
Known when you create this class.
2Venom Thread6 ManaTrainer lesson+

Poison strikes a target and continues for four turns. Recasting refreshes the poison; it does not stack.

Required level
2
Range
4 squares
How you learn
Visit a suitable class trainer.
3Call Veil Wolf13 ManaTrainer lesson+

Summons a guardian wolf for 45 turns. One pet at a time.

Required level
3
Range
Self
How you learn
Visit a suitable class trainer.
3Veil Ward8 ManaTrainer lesson+

Reduce incoming damage for 30 seconds.

Required level
3
Range
Self
How you learn
Visit a suitable class trainer.
4Curse of Frailty9 ManaTrainer lesson+

A curse deals dark damage and weakens enemy attacks by 10% for four turns. Recasting does not stack.

Required level
4
Range
4 squares
How you learn
Visit a suitable class trainer.
5Siphon8 ManaTrainer lesson+

Death magic damages one enemy and restores 20% of the damage as health.

Required level
5
Range
4 squares
How you learn
Visit a suitable class trainer.
6Spirit Focus12 ManaTrainer lesson+

Increase weapon and spell damage for 6 turns.

Required level
6
Range
Self
How you learn
Visit a suitable class trainer.
7Grave Fever13 ManaDiscovery+

Disease damages one target, then lingers for four turns. Separate from poison, but repeated disease does not stack.

Required level
7
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
8Death's Grasp9 ManaTrainer lesson+

Death magic draws life from a single enemy. Deals damage, never an instant-kill effect.

Required level
8
Range
4 squares
How you learn
Visit a suitable class trainer.
8Venom Veil14 ManaTrainer lesson+

A pale veil grants 25% poison protection for fifteen minutes. A Cleric's greater blessing takes precedence.

Required level
8
Range
Self
How you learn
Visit a suitable class trainer.
9Deep Renewal16 ManaTrainer lesson+

Restore your vitality.

Required level
9
Range
Self
How you learn
Visit a suitable class trainer.
10Rift Devourer10 ManaDiscovery+

Death magic damages one enemy and restores 20% of the damage as health.

Required level
10
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
11Greater Soul Siphon11 ManaTrainer lesson+

Death damage drains life from one enemy and returns 20% of the damage as health.

Required level
11
Range
4 squares
How you learn
Visit a suitable class trainer.
12Call Rift Sentinel25 ManaTrainer lesson+

A stronger summoned guardian for 45 turns.

Required level
12
Range
Self
How you learn
Visit a suitable class trainer.
12Greater Venom Thread13 ManaTrainer lesson+

Poison strikes a target and continues for four turns. Recasting refreshes the poison; it does not stack.

Required level
12
Range
4 squares
How you learn
Visit a suitable class trainer.
13Greater Veil Ward14 ManaTrainer lesson+

Reduce incoming damage for 30 seconds. Advanced discipline.

Required level
13
Range
Self
How you learn
Visit a suitable class trainer.
14Greater Curse of Frailty16 ManaDiscovery+

A curse deals dark damage and weakens enemy attacks by 10% for four turns. Recasting does not stack.

Required level
14
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
14Withering Hex27 ManaDiscovery+

A withering seal spreads across nearby ground. Three pulses of death magic weaken enemy attacks by 10% for eight seconds. Repeated hexes do not stack.

Required level
14
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
15Greater Siphon13 ManaTrainer lesson+

Death magic damages one enemy and restores 20% of the damage as health.

Required level
15
Range
4 squares
How you learn
Visit a suitable class trainer.
15Poison Cloud30 ManaDiscovery+

A bank of venomous mist poisons enemies across seven squares and drifts away from you. Lasts eight turns; advances every second turn. Your own cloud can harm you.

Required level
15
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
16Greater Spirit Focus18 ManaTrainer lesson+

Increase weapon and spell damage for 6 turns. Advanced discipline.

Required level
16
Range
Self
How you learn
Visit a suitable class trainer.
17Glass Prison34 ManaDiscovery+

Crystal shards damage and stun one enemy for two turns.

Required level
17
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
17Greater Grave Fever20 ManaTrainer lesson+

Disease damages one target, then lingers for four turns. Separate from poison, but repeated disease does not stack.

Required level
17
Range
4 squares
How you learn
Visit a suitable class trainer.
18Greater Death's Grasp14 ManaDiscovery+

Death magic draws life from a single enemy. Deals damage, never an instant-kill effect.

Required level
18
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.
19Greater Deep Renewal22 ManaTrainer lesson+

Restore your vitality. Advanced discipline.

Required level
19
Range
Self
How you learn
Visit a suitable class trainer.
20Greater Rift Devourer15 ManaTrainer lesson+

Death magic damages one enemy and restores 20% of the damage as health.

Required level
20
Range
4 squares
How you learn
Visit a suitable class trainer.
21Ascendant Soul Siphon16 ManaDiscovery+

Death damage drains life from one enemy and returns 20% of the damage as health.

Required level
21
Range
4 squares
How you learn
Find and study the appropriate scroll or manual.

Attributes, equipment, proficiency and the target affect the final outcome. Discovery entries leave their sources for you to uncover.

Practice the discipline.

Class trainers specialize in Casting, Blunt. Paid coaching accelerates practice for a limited number of uses; it does not instantly purchase a skill rank.

Understand practiced skills
Rogue male starting character

The quiet hunter

Rogue

Be where the blow is not.

Daggers, bows, venom and evasion make the Rogue an adaptable hunter. Rogues excel at lockpicking, with full trainer instruction and twice the practice progress of other classes. Their guild offers discounted picks and a practice lockbox for the first few ranks.

Primary attribute
Dexterity
Class abilities
7
Starting knowledge
Deadeye

Create a male or female character, then design a separate profile portrait. Your chosen portrait stays with that character; the clothes and equipment you wear are visible on your character.

How learning and training work

THE ROGUE’S REPERTOIRE

Spells & skills

Names and mechanics, without discovery locations.

7 abilities

1Deadeye0 EnduranceStarting ability+

Stance: +2 attack accuracy, -2 defense.

Required level
1
Range
Self
How you learn
Known when you create this class.
1Quick Cut10 EnduranceTrainer lesson+

A precise melee cut. Damage improves with character level; spends endurance.

Required level
1
Range
1 square
How you learn
Visit a suitable class trainer.
1Shadowstep0 EnduranceTrainer lesson+

Stance: +2 defense, -2 attack accuracy.

Required level
1
Range
Self
How you learn
Visit a suitable class trainer.
4Envenom Weapon12 EnduranceTrainer lesson+

Coat an equipped dagger for five turns. Successful dagger hits add poison damage. Consumes one Bottle of blade poison and endurance; does not stack.

Required level
4
Range
Self
How you learn
Visit a suitable class trainer.
6Venom Dart18 EnduranceTrainer lesson+

Launch a poisoned dart at an enemy within three squares. Deals poison damage over four turns; spends endurance.

Required level
6
Range
3 squares
How you learn
Visit a suitable class trainer.
8Evasive Step20 EnduranceTrainer lesson+

Evade attacks for 2 turns. Spends endurance.

Required level
8
Range
Self
How you learn
Visit a suitable class trainer.
14Crippling Shot26 EnduranceTrainer lesson+

A crippling ranged attack interrupts and stuns for 2 turns. Spends endurance.

Required level
14
Range
4 squares
How you learn
Visit a suitable class trainer.

Attributes, equipment, proficiency and the target affect the final outcome. Discovery entries leave their sources for you to uncover.

Practice the discipline.

Class trainers specialize in Piercing, Throwing, Shooting, One-hand slash, Lockpicking. Paid coaching accelerates practice for a limited number of uses; it does not instantly purchase a skill rank.

Understand practiced skills
Martial Artist male starting character

The disciplined adept

Martial Artist

Become your own weapon.

Five distinct techniques support unarmed strikes, a sweeping kick, evasive footwork and a close-range burst. Choose a defensive, offensive or balanced stance, and carry throwing stars for distant enemies. Martial Artists have no mana pool.

Primary attribute
Dexterity
Class abilities
8
Starting knowledge
Flowing Reed

Create a male or female character, then design a separate profile portrait. Your chosen portrait stays with that character; the clothes and equipment you wear are visible on your character.

How learning and training work

THE MARTIAL ARTIST’S REPERTOIRE

Spells & skills

Names and mechanics, without discovery locations.

8 abilities

1Flowing Reed0 EnduranceStarting ability+

Balanced stance: normal offense and defense.

Required level
1
Range
Self
How you learn
Known when you create this class.
1Open Palm10 EnduranceTrainer lesson+

A focused unarmed strike. Damage improves with character level; spends endurance.

Required level
1
Range
1 square
How you learn
Visit a suitable class trainer.
1Stoneguard0 EnduranceTrainer lesson+

Stance: +2 defense, 12% less attack damage. Only one stance can be active.

Required level
1
Range
Self
How you learn
Visit a suitable class trainer.
1Tiger Fang0 EnduranceTrainer lesson+

Stance: 12% more attack damage, -2 defense.

Required level
1
Range
Self
How you learn
Visit a suitable class trainer.
4Stone Breath16 EnduranceTrainer lesson+

A brief breathing technique reduces damage for 6 turns. Spends endurance.

Required level
4
Range
Self
How you learn
Visit a suitable class trainer.
7Whirlwind Palm24 EnduranceTrainer lesson+

Strike nearby enemies in a sweeping circle. Costs endurance; does not warm.

Required level
7
Range
Self
How you learn
Visit a suitable class trainer.
9Sweeping Kick22 EnduranceTrainer lesson+

A close sweeping kick interrupts and stuns for 2 turns. Spends endurance.

Required level
9
Range
1 square
How you learn
Visit a suitable class trainer.
15Flowing Step20 EnduranceTrainer lesson+

Evade attacks for 2 turns with controlled footwork. Spends endurance.

Required level
15
Range
Self
How you learn
Visit a suitable class trainer.

Attributes, equipment, proficiency and the target affect the final outcome. Discovery entries leave their sources for you to uncover.

Practice the discipline.

Class trainers specialize in Unarmed, Throwing, Shooting, Defense, Blunt. Paid coaching accelerates practice for a limited number of uses; it does not instantly purchase a skill rank.

Understand practiced skills